Seer
Very few humans are born with a gift that allows them to see the world beyond time and space. These rare individuals are usually not skilled in combat, but their special ability makes them highly respected amongst other ranks of magi in civilized countries.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | |
Advances to: | |
Cost: | 70 |
HP: | 44 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Aragwaith Seer |
Abilities: | cures, heals +8 |
Attacks (damage - count)
staff melee | 8 - 2 impact | ||
fireball ranged | 10 - 3 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | 99 | 0% | |
Village | 1 | 60% |